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Ancelmo Toledo
Ancelmo Toledo
Sr Character Artist at Riot Games
Long Beach, United States

Summary

Since I remember, I love cartoons, video games, toys and movies. I always dreaming about making my own stories, characters and even video games. Now, I have the happiness to make a living doing this great things that I always dream when I was a little boy, creating video game art.

Skills

TexturingCharacter Design3D Printingvideo3D Modeling3D Character artistLow-poly ModelingGame Development

Software proficiency

ZBrush
ZBrush
Maya
Maya
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
3ds Max
3ds Max
Keyshot
Keyshot

Productions

    • Video Game
      Game Art Online classes owner and mentorship
    • Year
      2023
    • Role
      I'm the CEO and mentor for game art content
    • Company
      Brush N Poly
    • Video Game
      World of Warcraft - Dragon Flight
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft - Shadowlands
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Unannounced
    • Year
      2020
    • Role
      3D Character Artist - Freelance
    • Company
      LEAD3D
    • Video Game
      Wild Sky TD
    • Year
      2019
    • Role
      3D Character Artist - Freelance
    • Company
      Crunchy Studio LLC
    • Video Game
      Wargaming
    • Year
      2019
    • Role
      3D Character Artist - Freelance
    • Company
      Present Creative
    • Video Game
      Legion TD 2
    • Year
      2019
    • Role
      Freelance 3D Character Artist
    • Company
      Autoattack Games
    • Video Game
      Verse Hunter
    • Year
      2018
    • Role
      Freelance 3D Character Artist
    • Company
      Santivi
    • Commercial / Advertisement
      Sphero
    • Year
      2014
    • Role
      Modeling and texturing props
    • Company
      Mighty Animation
    • Commercial / Advertisement
      Juan futbol
    • Year
      2015
    • Role
      Modeling characters and props.
    • Company
      Mighty Animation
    • Mobile Game
      Marinela halloween App
    • Year
      2015
    • Role
      Modeling characters, Uvs and texturing.
    • Company
      Mighty Animation
    • TV Production
      Barcel - Chips Kids campaign
    • Year
      2015
    • Role
      Modeling characters and blend shapes.
    • Company
      Mighty Animation
    • Movie
      Un gallo con muchos huevos
    • Year
      2015
    • Role
      Freelancer modeling environment, vehicles, props and texturing
    • Company
      Huevocartoon Productions
    • TV Production
      El conejo en la luna
    • Year
      2013
    • Role
      3D character artist, blend shapes, props and environment
    • Company
      Mighty Animation

Experience

  • 3D Character Artist at Blizzard Entertainment
    Irvine, CA. , US
    November 2020 - March 2023

    I had the opportunity to work between a great team and project at Activision Blizzard for 2 expansions. It was a great experience making awesome art and new friends and colleagues.

  • 3D Character Artist at Pretty Simple Games
    Paris, France
    January 2017 - January 2018

    I was in charge to create appealing characters into life, from concept art, modeling and texturing.

  • 3D Artist at Metacube
    Guadalajara, Mexico
    March 2010 - July 2010

    Modeling characters and props, texturing and also animation.

  • Character Artist at Kaxan Games
    Guadalajara, Mexico
    June 2009 - February 2010

    This is were I start in the video game industry, modeling and texturing characters, props and environments.

  • Character artist at CGBot
    Yahualica, Mexico
    June 2013 - September 2013

    A freelance job opportunity to help on develop high poly characters for CGBot.

  • 3D Character Artist at Mighty Animation
    Guadalajara
    June 2012 - February 2017

    I'm in charge on art department to develop anything that need to be created on 3D, specially characters and their blend shapes, also some textures.